Merge branch 'ne/alloc-free-and-null'
The clear_alloc_state() API function was not fully clearing the structure for reuse, but since nobody reuses it, replace it with a variant that frees the structure as well, making the callers simpler. * ne/alloc-free-and-null: alloc: fix dangling pointer in alloc_state cleanup
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10
alloc.c
10
alloc.c
@@ -36,19 +36,25 @@ struct alloc_state {
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int slab_nr, slab_alloc;
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};
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struct alloc_state *allocate_alloc_state(void)
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struct alloc_state *alloc_state_alloc(void)
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{
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return xcalloc(1, sizeof(struct alloc_state));
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}
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void clear_alloc_state(struct alloc_state *s)
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void alloc_state_free_and_null(struct alloc_state **s_)
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{
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struct alloc_state *s = *s_;
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if (!s)
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return;
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while (s->slab_nr > 0) {
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s->slab_nr--;
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free(s->slabs[s->slab_nr]);
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}
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FREE_AND_NULL(s->slabs);
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FREE_AND_NULL(*s_);
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}
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static inline void *alloc_node(struct alloc_state *s, size_t node_size)
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4
alloc.h
4
alloc.h
@@ -14,7 +14,7 @@ void *alloc_commit_node(struct repository *r);
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void *alloc_tag_node(struct repository *r);
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void *alloc_object_node(struct repository *r);
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struct alloc_state *allocate_alloc_state(void);
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void clear_alloc_state(struct alloc_state *s);
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struct alloc_state *alloc_state_alloc(void);
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void alloc_state_free_and_null(struct alloc_state **s_);
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#endif
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26
object.c
26
object.c
@@ -517,12 +517,11 @@ struct parsed_object_pool *parsed_object_pool_new(struct repository *repo)
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memset(o, 0, sizeof(*o));
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o->repo = repo;
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o->blob_state = allocate_alloc_state();
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o->tree_state = allocate_alloc_state();
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o->commit_state = allocate_alloc_state();
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o->tag_state = allocate_alloc_state();
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o->object_state = allocate_alloc_state();
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o->blob_state = alloc_state_alloc();
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o->tree_state = alloc_state_alloc();
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o->commit_state = alloc_state_alloc();
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o->tag_state = alloc_state_alloc();
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o->object_state = alloc_state_alloc();
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o->is_shallow = -1;
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CALLOC_ARRAY(o->shallow_stat, 1);
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@@ -573,16 +572,11 @@ void parsed_object_pool_clear(struct parsed_object_pool *o)
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o->buffer_slab = NULL;
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parsed_object_pool_reset_commit_grafts(o);
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clear_alloc_state(o->blob_state);
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clear_alloc_state(o->tree_state);
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clear_alloc_state(o->commit_state);
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clear_alloc_state(o->tag_state);
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clear_alloc_state(o->object_state);
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alloc_state_free_and_null(&o->blob_state);
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alloc_state_free_and_null(&o->tree_state);
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alloc_state_free_and_null(&o->commit_state);
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alloc_state_free_and_null(&o->tag_state);
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alloc_state_free_and_null(&o->object_state);
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stat_validity_clear(o->shallow_stat);
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FREE_AND_NULL(o->blob_state);
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FREE_AND_NULL(o->tree_state);
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FREE_AND_NULL(o->commit_state);
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FREE_AND_NULL(o->tag_state);
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FREE_AND_NULL(o->object_state);
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FREE_AND_NULL(o->shallow_stat);
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}
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