alloc: fix dangling pointer in alloc_state cleanup
All callers of clear_alloc_state() immediately free what they cleared, so currently it does not hurt anybody that the alloc_state is left in an unreusable state, but it is an error-prone API. Replace it with a new function that clears but in addition frees the structure, as well as NULLing the pointer that points at it and adjust existing callers. As it is a moral equivalent of FREE_AND_NULL(), except that what it frees has internal structure that needs to be cleaned, allow the helper to be called twice in a row, by making a call with a pointer to a pointer variable that already is NULLed. While at it, rename allocate_alloc_state() and name the new function alloc_state_free_and_null(), to follow more closely the function naming convention specified in the CodingGuidelines (namely, functions about S are named with S_ prefix and then verb). Signed-off-by: ノウラ | Flare <nouraellm@gmail.com> Helped-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
This commit is contained in:
committed by
Junio C Hamano
parent
42bc224495
commit
5e2feb5ca6
10
alloc.c
10
alloc.c
@@ -36,19 +36,25 @@ struct alloc_state {
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int slab_nr, slab_alloc;
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};
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struct alloc_state *allocate_alloc_state(void)
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struct alloc_state *alloc_state_alloc(void)
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{
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return xcalloc(1, sizeof(struct alloc_state));
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}
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void clear_alloc_state(struct alloc_state *s)
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void alloc_state_free_and_null(struct alloc_state **s_)
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{
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struct alloc_state *s = *s_;
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if (!s)
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return;
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while (s->slab_nr > 0) {
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s->slab_nr--;
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free(s->slabs[s->slab_nr]);
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}
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FREE_AND_NULL(s->slabs);
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FREE_AND_NULL(*s_);
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}
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static inline void *alloc_node(struct alloc_state *s, size_t node_size)
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